Most of these are jargon from typical MOBA games that also applies to Pokemon Unite. This is mostly to help players who are new to the MOBA genre to know the callouts.
Refers to the Passive Skill that each Pokemon has.
The term for eliminating the entire enemy team.
A Battle Item or Move that needs to be activated.
Area (move category)
An Area of Effect move.
Area of Effect
Refers to moves that affect large areas and impacting multiple targets.
A short term for Area of Effect.
The act of returning to the base; to heal or otherwise.
The act of sneaking in on the enemy while the rest of the team is distracted.
To lure enemy plays in a disadvantageous position.
Refers to the Basic Attack.
Skills that players can use to support their character.
Refers to the Pokemon that gives the highest amount of Points; respawns at the center of the map.
Refers to the lower part of the map.
A temporary or permanent performance boost.
To play aggressively and repelling opponents away from objectives.
A status of which one that is Burned will be dealt continuous damage.
Any character who "carries" a team through a game.
The act of Knocking Out a Neutral Pokemon.
Refers to the Jungle Lane.
The act of "outsmarting" the enemy gank by ganking them on their gank.
The time it takes for Moves to recharge.
Any and all Moves and Abilities that slow, stun, freeze, or otherwise impede enemy movement and/or abilities.
Dash (move category)
A temporary or permanent performance decline.
Debuff (move category)
A move that instigate Debuff/s on an opponent.
A coordinated effort to assault a specific target.
The act of scoring in on a Score Goal to get points for the team.
The process of steadily catching Neutral Mon in any of the lanes.
The act of being the first one to place a score on the Score Goal.
The status in which the opponent is Frozen and is unable to do anything. Similar to Stun.
To ambush an enemy with one or more players.
Abilities that shortens the distance between two players, often used to initiate team fights or assassinations.
A character with high damage output but very low defenses.
The required number of points to be able to destroy a Score Goal.
To pester an enemy player with safe offensive Moves.
The game's "Item" feature. Modifies and boost a Pokemon's Stats. Works similarly to League of Legends's Rune system.
Hindrance (move category)
To go into enemy territory to harass or steal neutral objectives.
The center lane. The neutral space between Top and Bottom lanes cointaining Neutral Pokemon.
The act of pushing an opposing Pokemon due to Moves.
The act of killing an opposing Pokemon.
A state where you or your opponent is send to the air for a short duration of time, unable to do anything.
Refers to Top, Bottom, or Center in the map.
The act of Knocking Out or Catching a Pokemon with the final blow, usually granting credit for the points.
Refers to a Pokemon that has a very low health, typically 1 or 2 more hits before death.
This does NOT refer to Smash Bros. Refers to attacks that have very short range.
Refers to Jungle lane.
Refers to the opposing Pokemon that is missing from their lane, used to Ping teammates to be cautious for any Invade.
Refers to the catchable Pokemon for points.
Refers to Basic.
Refers to the situation when a single player KOs 5 players in a row.
To send a notification to teammates.
To harass an enemy player with long-range attacks or Moves.
To advance a lane to take a Score Goal.
Refers to attacks that have a long range.
Ranged (move category)
Recovery (move category)
Refers to Moves that instigate healing to oneself, teammates, or both.
Refers to Speed Reflux.
Refers to Bully.
To wander between lanes, especially in the early game, looking for an advantage or potential gank.
To seal a Pokemon in place, but may still attack with Skillshot Moves or Ranged attacks.
Unite's version of Turrets or Towers. Destroyed upon reaching Goal Limit.
The status in which the opponent is Asleep and is unable to do anything with the exception of Snorlax's Unite Move, which allows it to move and attack. Similar to Stun.
The status in which the opponent's movement speed is slowed down.
The status in which you are slowed down when you are behind Tier 1 or Tier 2 Score Goal of the opponent.
Sure-Hit (move category)
The status in which the opponent is unable to do anything.
A Move that requires manual aiming to land on a target.
The process of using an advantage to secure yet another advantage and continuing this process to victory.
To Knock Out a neutral monster from under an opposing team, "stealing" away the reward, usually done on Neutral Pokemon that gives buffs and Boss Pokemon.
A character with high defensive stats, often falling into an initiating role, making up the front line during team fights. Most Defenders.
Refers to Ace.
Refers to the first Score Goal in a lane.
Refers to the second Score Goal in a lane.
Refers to the Final, indestructable Score Goal of either teams.
Refers to the upper part of the map.
Refers to Dunk.
Refers to the unique super Move of a Pokemon.
Refers to Unite Move.
Harassing an enemy to prevent them from entering a certain space.