Jargons

Most of these are jargon from typical MOBA games that also applies to Pokemon Unite. This is mostly to help players who are new to the MOBA genre to know the callouts.


Ability

Refers to the Passive Skill that each Pokemon has.

Ace

The term for eliminating the entire enemy team.

Active

A Battle Item or Move that needs to be activated.

Area (move category)

An Area of Effect move.

Area of Effect

Refers to moves that affect large areas and impacting multiple targets.

AOE

A short term for Area of Effect.

Back

The act of returning to the base; to heal or otherwise.

Backdoor

The act of sneaking in on the enemy while the rest of the team is distracted.

Bait

To lure enemy plays in a disadvantageous position.

Basic

Refers to the Basic Attack.

Battle Item

Skills that players can use to support their character.

Boss

Refers to the Pokemon that gives the highest amount of Points; respawns at the center of the map.

Bot

Refers to the lower part of the map.

Buff

A temporary or permanent performance boost.

Bully

To play aggressively and repelling opponents away from objectives.

Burned

A status of which one that is Burned will be dealt continuous damage.

Carry

Any character who "carries" a team through a game.

Catch

The act of Knocking Out a Neutral Pokemon.

Center

Refers to the Jungle Lane.

Counter-gank

The act of "outsmarting" the enemy gank by ganking them on their gank.

Cooldown

The time it takes for Moves to recharge.

Crowd Control

Any and all Moves and Abilities that slow, stun, freeze, or otherwise impede enemy movement and/or abilities.

Dash (move category)

Debuff

A temporary or permanent performance decline.

Debuff (move category)

A move that instigate Debuff/s on an opponent.

Dive

A coordinated effort to assault a specific target.

Dunk

The act of scoring in on a Score Goal to get points for the team.

Farming

The process of steadily catching Neutral Mon in any of the lanes.

First Score

The act of being the first one to place a score on the Score Goal.

Freeze

The status in which the opponent is Frozen and is unable to do anything. Similar to Stun.

Gank

To ambush an enemy with one or more players.

Gap Closer

Abilities that shortens the distance between two players, often used to initiate team fights or assassinations.

Glass Cannon

A character with high damage output but very low defenses.

Goal Limit

The required number of points to be able to destroy a Score Goal.

Harass

To pester an enemy player with safe offensive Moves.

Held Item

The game's "Item" feature. Modifies and boost a Pokemon's Stats. Works similarly to League of Legends's Rune system.

Hindrance (move category)

Invade

To go into enemy territory to harass or steal neutral objectives.

Jungle

The center lane. The neutral space between Top and Bottom lanes cointaining Neutral Pokemon.

Knockback

The act of pushing an opposing Pokemon due to Moves.

Knock Out

The act of killing an opposing Pokemon.

Knock-up

A state where you or your opponent is send to the air for a short duration of time, unable to do anything.

Lane

Refers to Top, Bottom, or Center in the map.

Last Hit

The act of Knocking Out or Catching a Pokemon with the final blow, usually granting credit for the points.

Low

Refers to a Pokemon that has a very low health, typically 1 or 2 more hits before death.

Melee

This does NOT refer to Smash Bros. Refers to attacks that have very short range.

Mid

Refers to Jungle lane.

Missing

Refers to the opposing Pokemon that is missing from their lane, used to Ping teammates to be cautious for any Invade.

Neutral Mon

Refers to the catchable Pokemon for points.

Normal

Refers to Basic.

Pentakill

Refers to the situation when a single player KOs 5 players in a row.

Ping

To send a notification to teammates.

Poke

To harass an enemy player with long-range attacks or Moves.

Push

To advance a lane to take a Score Goal.

Ranged

Refers to attacks that have a long range.

Ranged (move category)

Recovery (move category)

Refers to Moves that instigate healing to oneself, teammates, or both.

Reflux

Refers to Speed Reflux.

Repel

Refers to Bully.

Roam

To wander between lanes, especially in the early game, looking for an advantage or potential gank.

Root

To seal a Pokemon in place, but may still attack with Skillshot Moves or Ranged attacks.

Score Goal

Unite's version of Turrets or Towers. Destroyed upon reaching Goal Limit.

Sleep

The status in which the opponent is Asleep and is unable to do anything with the exception of Snorlax's Unite Move, which allows it to move and attack. Similar to Stun.

Slow

The status in which the opponent's movement speed is slowed down.

Speed Reflux

The status in which you are slowed down when you are behind Tier 1 or Tier 2 Score Goal of the opponent.

Sure-Hit (move category)

Stun

The status in which the opponent is unable to do anything.

Skillshot

A Move that requires manual aiming to land on a target.

Snowball

The process of using an advantage to secure yet another advantage and continuing this process to victory.

Steal

To Knock Out a neutral monster from under an opposing team, "stealing" away the reward, usually done on Neutral Pokemon that gives buffs and Boss Pokemon.

Tank

A character with high defensive stats, often falling into an initiating role, making up the front line during team fights. Most Defenders.

Team Kill

Refers to Ace.

Tier 1

Refers to the first Score Goal in a lane.

Tier 2

Refers to the second Score Goal in a lane.

Tier 3

Refers to the Final, indestructable Score Goal of either teams.

Top

Refers to the upper part of the map.

Tuck in

Refers to Dunk.

Unite Move

Refers to the unique super Move of a Pokemon.

Ultimate

Refers to Unite Move.

Zoning

Harassing an enemy to prevent them from entering a certain space.