Updated: Aug 1, 2020
Communication | In order to communicate effectively, all team members MUST be in the GO Stadium Discord & part of the Team Tournament section. To gain access, go to the community-roles channel & select the ⚔ emoji.
Registration | Teams of 4 players may register for the Team Tournament. Each player must register for a slot: A, B, C or D. Players will only face players from opposing Teams registered under the same slot. A match between two players will comprise one set of 5 games. Matches will not be determined in a best-of-5 fashion; instead, points will be awarded for each game won. The Team with the most points wins the Series (i.e. Team Match).
Team Freestyle | All Pokémon with a max of 1500 CP are permitted, with the exception of Pokémon specifically banned from the competition. Teams will cooperatively build 4 battle teams, one for each player, consisting of 24 unique Pokémon (i.e. a species clause). Each player will register their battle team of 6 individual Pokémon along with CP and Shadow status, which cannot be altered (e.g. moveset changes, Best Buddy boost) once the tournament has commenced.
Bans | Randomized bans were determined in advance and apply to all battle teams used during the tournament. The following Pokémon are not permitted for the current tournament: Skarmory, Cresselia, Ferrothorn, Bronzong and Hypno.
Double Down Scoring | At the start of each round during the Double Down Nomination Period, Team Captains will nominate a Double Down player through the GO Stadium site, which will remain hidden until all Double Downs are revealed. Players will typically receive 1 point for each game won, but the Double Down player will receive 2 points for each game won. Team Captains must ensure that both Teams have attached their selections prior to any battles being played.
The Group Stage | The Team Tournament will be divided into an initial Group Stage followed by an Elimination Stage. Groups will be comprised of 3-4 Teams. During the Double Down Nomination Period, Teams will nominate a unique Double Down player for each matchup in Group Play. Once all Double Downs have been revealed, Team Matches will be played in a Round Robin-style. Teams will receive 3 points for a Win in Group Play and 1 point for a Tie (Note: Ties can occur in Group Play). The top 2 Teams from each Group will advance to the Elimination Stage. Tiebreakers for Advancement from the Group Stage are: (1) the head-to-head matchup (i.e. winner of the head-to-head advances); and (2) Group Play Point Differential (i.e. Total Points For – Total Points Against).
The Elimination Stage | Teams will be seeded according to placement in Group Stage. The top finishers for each Group will not face each other in Round 1, and Teams within the same Group will be placed on opposite sides of the bracket whenever possible. Each Round will start with a Double Down Nomination Period. Importantly, Teams cannot nominate the same player in consecutive rounds. After all Double Downs have been revealed, Teams will complete their matches. The Team with the most points wins the Series (i.e. Team Match), and the losing Team is eliminated from competition.
Tiebreaker for The Elimination Stage | In rare instances, a tie may occur after all four matches are completed. If so, the two Double Down players, who may or may not have previously battled against each other, will square off in a Sudden Death game worth 1 point.
Score Submission | The Team with the most points wins the Series and advances. Please only enter the final score on GO Stadium and not each match outcome as a different set.
Slow Play Penalties | If two players have not battled by the end of the round, then TOs will make a determination based on communication, coordination attempts, and availability during the entire period. Round extensions may be given under specific circumstances at the discretion of the Tournament Organizers (TOs). If a Team fails to nominate a Double Down player within the designated period, that Team will incur a 2-point penalty, no time extensions will be awarded, and the opposing Team will be given preference in availability disputes.
Communication and Disputes | All Participants must be on the GO Stadium Discord and have access to the Team Tournament channels by registering and reacting in #team-tournament-role. If two players do not agree on a game outcome, then they must message @.Match Disputes and Journal entries and video evidence are required for arbitration. TOs will then determine if a rematch is in order or if the Journal result stands.
Disqualification | Any participant failing to adhere to the rules of the GO Stadium Discord may be disqualified from competition, and their Team may incur additional penalties including disqualification as determined by the TOs. Any persons formerly removed from the Discord are not permitted entry to this tournament.
Hidden Information | A Team may discuss within their own group any observed movesets, particulars or strategies that have been willfully given by an opponent or information obtained by normal tournament play. However, scouting movesets from previous opponents is not allowed. In the result of a tie, you may discuss any observed movesets among your teammates in preparation for the tiebreaker.
Simulations | It is incredibly difficult to enforce a rule against simulations and scrimmaging, especially in extended remotes. Therefore, we allow both for Team Tournaments as to not penalize those that follow the rules. Furthermore, it is a good opportunity to explicitly state that—as this is a Team Tournament—discussion amongst your Team about the best approach to an upcoming matchup is allowed and in fact encouraged. That being said, delaying a match with the express purpose of studying a simulation should be frowned upon, and Slow Play rules still apply.